Posts Tagged ‘overtime’

  

Meeting Milestones via Swarming and Reserves

No matter what method of software development a team uses, there will be times when the team struggles to meet planned milestones. The milestone could be completing committed stories for an iteration or reaching the feature-complete point in a release. The struggle to meet the milestone might be caused by any number of factors like […]

Crunch Mode

I have recently experienced two episodes of ‘crunch mode’ – the flurry of activity prior to deploying new functionality into production. The crunch happens because there is insufficient time to do everything that needs to be done. To compensate, people work longer or take shortcuts like skipping thorough testing. The result is often a higher […]

Working Four Days a Week

For over six months now I have been working four days a week instead of the usual five. I originally made this change in schedule in order to spend more time with my young son. When I started, I was unsure how it would go, and how long I would be able to maintain it. […]

Overtime Considered Harmful

I recently read the book Slack: Getting Past Burnout, Busywork, and the Myth of Total Efficiency. My previous post on Working Smarter, Not Harder already discussed the main premise of the book. However, DeMarco writes compelling arguments on other issues, one of which is overtime. Much analysis has been done to determine the correlation between […]