The real-time strategy computer game Starcraft 2 is about economic production as much as it is about combat. One of the major trade-offs within the game is allocating resources between economic production, combat unit production, improving technology / upgrades, and combat units. The ‘macro’ style of play in particular places a heavy focus on maximizing [...]
Posts Tagged ‘Starcraft 2’
I have previously written about how to become an expert developer based on the general principles of expertise presented in the book Talent Is Overrated by Geoff Colvin. I recently have had the opportunity to appreciate the nature of expertise in a different context after picking up the real-time strategy game Starcraft 2 created by [...]
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